Search Issue Tracker

Fixed in 2019.3.X



Found in





Issue ID




[WebGL] Mouse position and delta coordinates are inverted in WebGL builds when using the new input system



How to reproduce:
1. Open the attached project ("")
2. Open the repro scene ("SampleScene")
3. Move the mouse in the game screen

Expected results: Mouse position is not inverted
Actual results: Mouse position is inverted

Reproducible with: 2019.1.7f1, 2019.2.0b6, 2019.3.0a6

1. Couldn't test with the 2017.4 branch as it lacks the Package Manager and the new input system package
2. Couldn't test with the 2018.4 branch because of the project breaking after the downgrade
3. The issue does not reproduce on the old input system

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.0a6

Comments (2)

  1. The-Oddler

    Aug 24, 2019 07:17

    Seems like it's still broken in Linux?

    I updated one of my projects to 2019.3a12 and it did fix the problem for me (on Windows). But when I send the same build to a friend on Linux he said his mouse was inverted. So seems it's not fixed on Linux?

  2. Xilinnilix

    Jul 21, 2019 20:56

    Can this be backported to 2019.1 ?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.