Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a1
2019.2.0a1
2019.2.0b3
2019.3.0a1
Issue ID
1162154
Regression
No
[WebGL] Mouse position and delta coordinates are inverted in WebGL builds when using the new input system
How to reproduce:
1. Open the attached project ("case_1162154-Chromatic_Repro.zip")
2. Open the repro scene ("SampleScene")
3. Move the mouse in the game screen
Expected results: Mouse position is not inverted
Actual results: Mouse position is inverted
Reproducible with: 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Notes:
1. Couldn't test with the 2017.4 branch as it lacks the Package Manager and the new input system package
2. Couldn't test with the 2018.4 branch because of the project breaking after the downgrade
3. The issue does not reproduce on the old input system
Comments (2)
-
The-Oddler
Aug 24, 2019 07:17
Seems like it's still broken in Linux?
I updated one of my projects to 2019.3a12 and it did fix the problem for me (on Windows). But when I send the same build to a friend on Linux he said his mouse was inverted. So seems it's not fixed on Linux?
-
Xilinnilix
Jul 21, 2019 20:56
Can this be backported to 2019.1 ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a6