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0
votes
Fixed

[Vulkan] Resizing Game and Scene Views next to each other throw Vulkan V...

Vulkan

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Feb 21, 2022

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Version/s: 2022.2.0a6

How to reproduce: 1. Open Unity Editor 2. Make sure you're using Vulkan 3. Dock Scene and Game View side by side in the Editor 4. Re... Read more

0
votes
Fixed

When using Load/Store Action Debug Mode with scaled resolution Vulkan Va...

Vulkan

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Apr 25, 2022

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Version/s: 2022.2.0a11

How to reproduce: 1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/ 2. Run Unity.exe from command line with these arguments: ... Read more

0
votes
Fixed

[Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDBinding on c...

Vulkan

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Nov 18, 2020

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Version/s: 2021.1.0a7

-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore. -Crash window appea... Read more

1
votes
Fixed

[Vulkan] The amount of memory allocated for textures on Vulkan is almost...

Vulkan

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Feb 27, 2020

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Version/s: 2018.4, 2019.3.1f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android/WindowsStandalone Actua... Read more

4
votes
Won't Fix

Vulkan performance is worse than OpenGLES3 and OpenGLES2

Vulkan

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open GraphicsPerf project; 2. Change platform to Android; 3. Change Graphics API to Vulkan; 4. Builld and run on A... Read more

6
votes
Fixed

[Linux] HDRP Project crashes Editor with "(Unknown)" entries in the stac...

Vulkan

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Aug 01, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

How to reproduce: 1. Open the user attached project (StarLightLantern.zip) 2. In the Project window go to "Assets > Scenes" and open... Read more

0
votes
Fixed

FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...

Vulkan

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more

0
votes
Fixed

[Graphics]"Gfx command not handled" error thrown continuously on switchi...

Vulkan

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Sep 08, 2020

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Version/s: 2020.2.0b2

When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more

0
votes
Fixed

[Vulkan][Editor] The Scene's GameObjects textures are seemingly random a...

Vulkan

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May 21, 2021

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Version/s: 2020.3, 2020.3.8f1, 2021.1

How to reproduce: 1. Open the user's attached project "cubebug.zip" 2. Look at the Scene view Expected result: The Scene's GameObje... Read more

1
votes
Duplicate

Vulkan out of memory issue with project that uses a lot of Shuriken part...

Vulkan

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Feb 16, 2021

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Version/s: 2020.2, 2020.2.5f1, 2021.1, 2021.2

Repro steps: - make sure you have an older GPU. with only 3 or 4GB RAM - I reproduced this on NVidia 1060 and on Radeon PRO 560 , bu... Read more

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