Search Issue Tracker
Fixed
Votes
0
Found in
2020.3
2020.3.8f1
2021.1
Issue ID
1337772
Regression
Yes
[Vulkan][Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos.
How to reproduce:
1. Open the user's attached project "cubebug.zip"
2. Look at the Scene view
Expected result: The Scene's GameObjects textures are white
Actual result: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera position
Reproducible with: 2020.3.15f1, 2021.1.15f1, 2021.2.0a11
Not reproducible with: 2019.4.29f1, 2022.1.0a3
Reproducible on:
Editor's Scene view & Game view
Not reproducible on:
Windows Standalone
VLNQA00380, Xiaomi MI 8 Lite (MI 8 Lite), Android 9, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00381, Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Notes:
- Does not reproduce with OpenGles3, Direct3D11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Does not reproduce anymore on Unity version 2021.2.0a12 and above