Search Issue Tracker
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce:1. Create a new project, change platform ... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps:1) Download and open "915026_repro.zip" project2) Build and run "scene.unity" scene on an Android device-- Notice... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce:1) Download and open attached project2) Open scene "Main" and play it3) Wait a few seconds4) Press play again to ... Read more
Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project.2. Open "Test scene" scene.3. Enter Play mode.4. Select "Plane... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce:1. Download and open the attched project2. Make sure Mock HMD is selected as the VR device3. Open scene4. Enter P... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
Blit to temporary render texture does not set _MainTex_ST with Single Pa...
Steps to reproduce:1) Download and open attached project "BasicImageEffect2017b8.zip"2) Open scene "BugScene"3) In "ImageEffect.cs" ... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce:1. Open attached project;2. Open "test' scene;3. Enter play mode;4. Look to the Console. Expected result: XRSettings.su... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter play mode;4. Exit play mode;5. Repeat steps 3 and 4 until error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used