Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b1
Issue ID
923411
Regression
No
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce:
1. Open attached project;
2. Open "test' scene;
3. Enter play mode;
4. Look to the Console.
Expected result: XRSettings.supportedDevices returns a list of supported VR devices.
Actual result: "System.String[] UnityEngine.Debug:Log(Object) Test:Start() (at Assets/Test.cs:13)" is returned to the Console when calling XRSettings.supportedDevices.
Reproduced on versions: 5.5.4p1, 5.6.2f1,2017.1.0f1, 2017.2.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment