Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p1
Issue ID
915192
Regression
No
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to build anyway
Using unitypackage from https://developers.google.com/vr/unity/download
Steps to reproduce:
1. Create a new project, change platform to iOS or Android
2. Import the Unity VR SDK package from https://developers.google.com/vr/unity/download
3. Open Player Settings: notice Virtual Reality Supported is turned off
4. Build for iOS or Android
4. A message window appears saying "Please enable Cardboard in Player Settings > Virtual Reality Supported". Press Ok
Expected result: Build is not started. User is required to go and change settings as asked.
Actual result: Build proceeds.
Reproduced with: 2017.1.0b7, 5.6.1p1.
Not reproduced with: 5.5.3p3 (Player Settings > Virtual Reality Supported is not available in this version)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment