Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p1
Issue ID
915192
Regression
No
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to build anyway
Using unitypackage from https://developers.google.com/vr/unity/download
Steps to reproduce:
1. Create a new project, change platform to iOS or Android
2. Import the Unity VR SDK package from https://developers.google.com/vr/unity/download
3. Open Player Settings: notice Virtual Reality Supported is turned off
4. Build for iOS or Android
4. A message window appears saying "Please enable Cardboard in Player Settings > Virtual Reality Supported". Press Ok
Expected result: Build is not started. User is required to go and change settings as asked.
Actual result: Build proceeds.
Reproduced with: 2017.1.0b7, 5.6.1p1.
Not reproduced with: 5.5.3p3 (Player Settings > Virtual Reality Supported is not available in this version)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment