Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p1
Issue ID
915192
Regression
No
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to build anyway
Using unitypackage from https://developers.google.com/vr/unity/download
Steps to reproduce:
1. Create a new project, change platform to iOS or Android
2. Import the Unity VR SDK package from https://developers.google.com/vr/unity/download
3. Open Player Settings: notice Virtual Reality Supported is turned off
4. Build for iOS or Android
4. A message window appears saying "Please enable Cardboard in Player Settings > Virtual Reality Supported". Press Ok
Expected result: Build is not started. User is required to go and change settings as asked.
Actual result: Build proceeds.
Reproduced with: 2017.1.0b7, 5.6.1p1.
Not reproduced with: 5.5.3p3 (Player Settings > Virtual Reality Supported is not available in this version)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment