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[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce:1. Create a new project, change platform ... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps:1) Download and open "915026_repro.zip" project2) Build and run "scene.unity" scene on an Android device-- Notice... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce:1) Download and open attached project2) Open scene "Main" and play it3) Wait a few seconds4) Press play again to ... Read more
Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project.2. Open "Test scene" scene.3. Enter Play mode.4. Select "Plane... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce:1. Download and open the attched project2. Make sure Mock HMD is selected as the VR device3. Open scene4. Enter P... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
Blit to temporary render texture does not set _MainTex_ST with Single Pa...
Steps to reproduce:1) Download and open attached project "BasicImageEffect2017b8.zip"2) Open scene "BugScene"3) In "ImageEffect.cs" ... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce:1. Open attached project;2. Open "test' scene;3. Enter play mode;4. Look to the Console. Expected result: XRSettings.su... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter play mode;4. Exit play mode;5. Repeat steps 3 and 4 until error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized