Search Issue Tracker
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce: 1. Create a new project, change platfor... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps: 1) Download and open "915026_repro.zip" project 2) Build and run "scene.unity" scene on an Android device -- Not... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" and play it 3) Wait a few seconds 4) Press play again... Read more
Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project. 2. Open "Test scene" scene. 3. Enter Play mode. 4. Select "P... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce: 1. Download and open the attched project 2. Make sure Mock HMD is selected as the VR device 3. Open scene 4. En... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
Blit to temporary render texture does not set _MainTex_ST with Single Pa...
Steps to reproduce: 1) Download and open attached project "BasicImageEffect2017b8.zip" 2) Open scene "BugScene" 3) In "ImageEffect.c... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce: 1. Open attached project; 2. Open "test' scene; 3. Enter play mode; 4. Look to the Console. Expected result: XRSetti... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter play mode; 4. Exit play mode; 5. Repeat steps 3 and 4 until ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow