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[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project 2.Build the project to a device. 3.Open the application via DayDr... Read more
[Oasis] Unity apps fail to pass WACK on General metadata correctness test
Steps to reproduce: 1. Create a new Unity project OR open any Unity project 2. Make sure to switch build settings to UWP and enable ... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce: 1.Download and open the attached project 2. Enter playmode 3. Observe Game window Expected result: Secondary ca... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce: 1. Create a new peoject 2. Enable VR 3. Enter Play mode 4. Observe Scene window and Game Window Expected result... Read more
Deleting SteamVR package or Oculus Utilities and reimporting them causes...
Steps to reproduce: 1. Download and open the attached project 2. Download "Oculus utilities for Unity" package 3. Delete Oculus rela... Read more
[VR] Unity freezes when VRSettings.enabled is set to false in the runtim...
Reproduction steps: 1. Open the attached project "case_903910_small_project.zip"; 2. Build the project on Android platform; 3. Open ... Read more
Switching to Scene View in Play mode crash
Steps to reproduce: 1) Download and open attached project "case_906203-TestLiquidOrgan.zip" 2) Make sure HMD is connected and VR mod... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash. I have seen this occur with various scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow