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0
votes
Duplicate

[Crash | VR] Graphics Jobs and VR support enabled in Point Light scene c...

VR

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Apr 11, 2017

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Version/s: 5.6.0p1

1) Download project 2) Setup CV1 3) Build an run the App 4) Observe crash Notes: - This only occurs in the standalone app - The cr... Read more

0
votes
Fixed

[HoloLens] Black screen in any emulation mode when cameras "AllowMSAA" =...

VR

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Apr 12, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project "emulation-test.zip" 2. Open "test" scene 3. Select "Main Camera" in the Hierarchy 4. M... Read more

0
votes
Duplicate

[VR]Black bars appear around scene view and game view during play mode w...

VR

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Apr 25, 2017

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Version/s: 2017.1.0b2

Steps to reproduce: 1. Create a new peoject 2. Enable VR 3. Enter Play mode 4. Observe Scene window and Game Window Expected result... Read more

0
votes
Fixed

[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...

VR

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open "StaticCubes" scene 3. Select "Main Camera" in the Hierarchy 4. Make sure camer... Read more

2
votes
Fixed

Scene in the Oculus Rift Headset is darker compared to the Editor when S...

VR

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Apr 14, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project; 2. Open "Level1" scene; 3. Make sure Single Pass is enabled (Edit > Project Settings > Pla... Read more

0
votes
Fixed

Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...

VR

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Apr 14, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more

0
votes
Duplicate

Standalone build crashes when Stereo Rendering Mode is set to Single Pass

VR

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more

0
votes
Fixed

[VR] Occlusion mesh is rendered in game view

VR

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Apr 18, 2017

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Version/s: 5.6.0p2

[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached 1) Download attached project... Read more

0
votes
Fixed

[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...

VR

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Apr 18, 2017

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Version/s: 5.6.0p2

[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example ... Read more

0
votes
Fixed

[Daydream] Camera renders visual artifacts when high resolution image is...

VR

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Apr 19, 2017

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Version/s: 5.6.0p1

To reproduce: 1.Download and open attached "Smart2VR.zip" project 2.Build the project to a device. 3.Open the application via DayDr... Read more

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