Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
899019
Regression
No
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is true and "HDR" is false
Steps to reproduce:
1. Open attached project
2. Open "StaticCubes" scene
3. Select "Main Camera" in the Hierarchy
4. Make sure cameras "Allow MSAA" flag is set to true and "HDR" is set to false
5. Build for UWP 10
6. Open VS solution and deploy on HoloLens device
7. Observe the scene
Expected result: HoloLens movements rotate the main camera
Actual result: Game view is upside down and HoloLens movements rotate the entire scene
Reproducible with: 5.6.0p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Add comment