Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
899019
Regression
No
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is true and "HDR" is false
Steps to reproduce:
1. Open attached project
2. Open "StaticCubes" scene
3. Select "Main Camera" in the Hierarchy
4. Make sure cameras "Allow MSAA" flag is set to true and "HDR" is set to false
5. Build for UWP 10
6. Open VS solution and deploy on HoloLens device
7. Observe the scene
Expected result: HoloLens movements rotate the main camera
Actual result: Game view is upside down and HoloLens movements rotate the entire scene
Reproducible with: 5.6.0p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
Add comment