Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
899019
Regression
No
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is true and "HDR" is false
Steps to reproduce:
1. Open attached project
2. Open "StaticCubes" scene
3. Select "Main Camera" in the Hierarchy
4. Make sure cameras "Allow MSAA" flag is set to true and "HDR" is set to false
5. Build for UWP 10
6. Open VS solution and deploy on HoloLens device
7. Observe the scene
Expected result: HoloLens movements rotate the main camera
Actual result: Game view is upside down and HoloLens movements rotate the entire scene
Reproducible with: 5.6.0p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment