Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
899019
Regression
No
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is true and "HDR" is false
Steps to reproduce:
1. Open attached project
2. Open "StaticCubes" scene
3. Select "Main Camera" in the Hierarchy
4. Make sure cameras "Allow MSAA" flag is set to true and "HDR" is set to false
5. Build for UWP 10
6. Open VS solution and deploy on HoloLens device
7. Observe the scene
Expected result: HoloLens movements rotate the main camera
Actual result: Game view is upside down and HoloLens movements rotate the entire scene
Reproducible with: 5.6.0p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment