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0
votes
By Design

[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...

VR

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Feb 14, 2017

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Version/s: 5.6.0b8

Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-sc... Read more

1
votes
Won't Fix

[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...

VR

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Feb 09, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Download and open the attached project2. Make sure VR is enabled3. Enter Play mode4. Open the Frame Debugger w... Read more

0
votes
Duplicate

Standalone build crashes when Stereo Rendering Mode is set to Single Pass

VR

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more

0
votes
Duplicate

[VR]Only 1 eye is active when splitting view into 2 cameras

VR

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Feb 15, 2017

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Version/s: 5.6.0b9

1. Download and open the attached project2. Enter Play mode Expected result: view is rendered as normalActual result: only 1 eye is ... Read more

0
votes
By Design

[VR][Asymmetric Frustum] Objects rendered through script are not offset ...

VR

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Jan 12, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more

0
votes
Fixed

Cardboard minimum SDK level is 19, but build fails because it requires 24

VR

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Feb 04, 2017

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Version/s: 5.6.0b4

How to reproduce:1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 212. Start a new proje... Read more

0
votes
Won't Fix

[VR/Regression]Vive controllers are not activated and do not function in...

VR

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Feb 22, 2017

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Version/s: 5.6.0b10

Steps to reproduce:1. Download and open the attached project on a machine with HTC Vive2. Enter the Play mode with vive controllers ... Read more

0
votes
Duplicate

Enabling VR in Player settings does nothing until Editor re-launch

VR

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Feb 24, 2017

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Version/s: 5.6.0b10

In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more

0
votes
Fixed

Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...

VR

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Apr 14, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more

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