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Particles flicker when using GPU Instancing
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce: 1. Create a new URP project 2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder 3.... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
Particle System Burst Emission timing is not consistent
Reproduction steps: 1. Open Project in "case_1203219-ParticleTest.zip" 2. Notice Particle System's settings 3. Enter Play Mode Exp... Read more
TrailRenderer's Normals are facing same direction when its Alignment is ...
How to reproduce: 1. Open the attached project's Scene labeled "TrailNormalTest" 2. Move the "Trail" GameObject around in the Scene ... Read more
Crash while instantiating multiple GameObjects with Particle Systems att...
How to reproduce: 1. Open use attached project "FPS Test.zip" 2. Enter Play mode 3. Shoot at the ground using the left mouse button ... Read more
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the sa...
How to reproduce: 1. Open the project "case_1207764-particleSystem" 2. Open the scene "SampleScene" 3. Select the GameObject "Partic... Read more
Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...
How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
Trail's starting point is incorrect when it's rendered with BakeTrailsMe...
How to reproduce: 1. Open the attached project's Scene labeled "issue" 2. Enter the Play Mode 3. In the Game View, observe the trail... Read more
All about bugs
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Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests