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GenerateParticleGeometry<0,1,0,0> Crash when changing TextureSheetAnimat...
Steps to reproduce: 1. Open QA-supplied project ("Repro.zip") 2. Open Scene ("SampleScene") and select the Game Object with a Partic... Read more
Pressing "f" over the Scene View to focus on a Particle System zooms to ...
How to reproduce: 1. Open the attached project "case_1139865-ParticleFocus" and scene "SampleScene" (https://oc.unity3d.com/index.ph... Read more
[Shuriken] Unity Crashes when triggering a Null Subemitter
Reproduction steps: 1. Open user attached project 2. Open "Assets\Scenes\SampleScene" 3. Press Play Expected result: A Null Referen... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Particle Systems... Read more
[Trail Renderer] Trail's Width curve key properties do not mark as selec...
How to reproduce: 1. Create a new project 2. Add 'Trail Renderer' component to any Game Object 3. Go to 'Width' property 4. Right-cl... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more
Scene View mouse interactions do nothing when mouse initiates action fro...
How to reproduce: 1. Open the attached project "case_1146514-ParticleEffectPanelCameraRotate" and scene "SampleScene" 2. Select "Par... Read more
Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce: 1. Open the attached project ("case_1146677-ParticleTrailBugDemo") 2. Enter Play Mode Expected results: Particle ... Read more
No error provided when calling Gradient.Evaluate(NaN)
How to reproduce: 1. Open attached Unity project 2. Enter the Play mode Expected result: Error should appear, Nan can't be passed t... Read more
Shuriken particle trails are delayed which results in a gap if "Particle...
How to reproduce: 1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay" 2. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used