Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1257373
Regression
No
[Shuriken] Particle travels a shorter distance when in Play Mode
How to reproduce:
1. Open project from the attached file "1257373.zip"
2. Open the Scene View and select "Particle System" GameObject in the Hierarchy
3. Press Play in the lower right corner window in the Scene View
4. Inspect the distance that the particle travels in the Scene View
5. Enter play mode and play the particle again
6. Inspect the distance that the particle travels in the Scene View
Expected behavior: particle travels the same amount of distance
Actual behavior: particle travels a shorter distance
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Notes:
- Also reproducible in the Game View
- Random Seed is set to fixed seed (0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
We use a slightly different timestep in Edit Mode vs Play Mode for previewing vs. simulating particle systems. honestly I've no idea why we do this, but for some reason it's hard to change (it breaks some other things) and we want to keep risky changes to a minimum for the Particle System, as it's mostly just getting bugfixes now. Sorry for the bad news, but we've decided not to fix this bug. we do appreciate the report though!