Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1257373
Regression
No
[Shuriken] Particle travels a shorter distance when in Play Mode
How to reproduce:
1. Open project from the attached file "1257373.zip"
2. Open the Scene View and select "Particle System" GameObject in the Hierarchy
3. Press Play in the lower right corner window in the Scene View
4. Inspect the distance that the particle travels in the Scene View
5. Enter play mode and play the particle again
6. Inspect the distance that the particle travels in the Scene View
Expected behavior: particle travels the same amount of distance
Actual behavior: particle travels a shorter distance
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Notes:
- Also reproducible in the Game View
- Random Seed is set to fixed seed (0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
We use a slightly different timestep in Edit Mode vs Play Mode for previewing vs. simulating particle systems. honestly I've no idea why we do this, but for some reason it's hard to change (it breaks some other things) and we want to keep risky changes to a minimum for the Particle System, as it's mostly just getting bugfixes now. Sorry for the bad news, but we've decided not to fix this bug. we do appreciate the report though!