Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.7f1
2019.1.0a1
2019.2.0a1
Issue ID
1134342
Regression
No
GenerateParticleGeometry<0,1,0,0> Crash when changing TextureSheetAnimation 'Cycles' value to Infinity
Steps to reproduce:
1. Open QA-supplied project ("Repro.zip")
2. Open Scene ("SampleScene") and select the Game Object with a Particle System Component attached
3. In the Inspector window, under Particle System Component -> Texture sheet animation -> Mode, select "Sprites"
Reproduced in: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Notes: Only works with "Sprites" mode.
In the video, you can see me writing 0 in the cycles, switching to "Sprites" mode, and typing "in" in the 'cycles' tab. This is also a way to achieve this crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
- [VFX] SMR sampling first frame after culling in T-Pose
- Can't select color from Editor with color picker when Unity Editor is on Secondary monitor
- [Linux] "Error while reading movie" errors in Learning templates due to unsupported .mov video format
- [Android] Crash with Signal 11 when opening app from floating icon state
Add comment