Search Issue Tracker
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more
Setting Scaling mode to Hierarchy when Particle System or Parent is scal...
Steps to reproduce:1. Open attached Unity Project "923170-Portal_Test.zip"2. Load scene "Scenes\default"3. Enter Play mode. Expected... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
Particles are ignoring Masking options when using a Mask
To reproduce:1. Open user's project2. In Hierarchy window select PS3. In Scene window, press Simulate Expected: particles are visibl... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce:1. Open project attached by the user2. Open Test scene and enter play mode3. Notice that mesh on the right is turned up... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project.2. If it's not already previewing, select Pulse Effect in the hierarchy to mak... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps:1. Open Scene1 from the attached project2. Preview the particle system by selecting it in the hierarchy.3. Observe how r... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce:1. Open attached project "Crash.zip"2. Make sure the active scene is "Prologue"3. Enter Play mode Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument