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ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more
Setting Scaling mode to Hierarchy when Particle System or Parent is scal...
Steps to reproduce: 1. Open attached Unity Project "923170-Portal_Test.zip" 2. Load scene "Scenes\default" 3. Enter Play mode. Exp... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce: 1. Download and open the attached project 2. Drag the Fireworks prefab into the scene 3. Observe the console Ex... Read more
Particles are ignoring Masking options when using a Mask
To reproduce: 1. Open user's project 2. In Hierarchy window select PS 3. In Scene window, press Simulate Expected: particles are vi... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce: 1. Open project attached by the user 2. Open Test scene and enter play mode 3. Notice that mesh on the right is turned... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project. 2. If it's not already previewing, select Pulse Effect in the hierarchy to m... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve). 2. Sel... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps: 1. Open Scene1 from the attached project 2. Preview the particle system by selecting it in the hierarchy. 3. Observe ho... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce: 1. Open attached project "Crash.zip" 2. Make sure the active scene is "Prologue" 3. Enter Play mode Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow