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ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more
[Shuriken] Particles disappear after going offscreen and returning
Steps to reproduce: 1. Download and import attached project. (ParticlesDisappearing.zip)2. Open scene: main.3. Play.4. Return to sce... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more
Setting Scaling mode to Hierarchy when Particle System or Parent is scal...
Steps to reproduce:1. Open attached Unity Project "923170-Portal_Test.zip"2. Load scene "Scenes\default"3. Enter Play mode. Expected... Read more
Crash on SceneTracker::SetObjectDirty when doing any action while multip...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “SCENEPATH“ Scene3. Expand “OBJECTNAME“ GameObject in the Hierar... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps:1. Open Scene1 from the attached project2. Preview the particle system by selecting it in the hierarchy.3. Observe how r... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce:1. Open project attached by the user2. Open Test scene and enter play mode3. Notice that mesh on the right is turned up... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build