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0
votes
Fixed

ParticleSystem.Emit() ignores timeline when using startColor gradient or...

Visual Effects - Legacy

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Jul 31, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more

0
votes
Duplicate

Using ParticleSystem.Emit with Play on Awake enabled triggers a crash

Visual Effects - Legacy

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Oct 14, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more

2
votes
Fixed

[Shuriken] Particles disappear after going offscreen and returning

Visual Effects - Legacy

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Jan 06, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (ParticlesDisappearing.zip)2. Open scene: main.3. Play.4. Return to sce... Read more

4
votes
Fixed

TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems

Visual Effects - Legacy

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Dec 22, 2016

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Version/s: 5.5.0p3

Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more

0
votes
Fixed

[Particle System] Flip U/V settings ignored after enabling Custom Vertex...

Visual Effects - Legacy

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Oct 23, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more

4
votes
Fixed

Setting Scaling mode to Hierarchy when Particle System or Parent is scal...

Visual Effects - Legacy

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Jun 21, 2017

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Version/s: 2017.1.0b10

Steps to reproduce:1. Open attached Unity Project "923170-Portal_Test.zip"2. Load scene "Scenes\default"3. Enter Play mode. Expected... Read more

0
votes
Duplicate

Crash on SceneTracker::SetObjectDirty when doing any action while multip...

Visual Effects - Legacy

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Oct 27, 2023

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Version/s: 2022.3.12f1, 2023.3.0a11

Reproduction steps:1. Open the attached project "CrashRepro"2. Open “SCENEPATH“ Scene3. Expand “OBJECTNAME“ GameObject in the Hierar... Read more

0
votes
Fixed

[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...

Visual Effects - Legacy

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Nov 10, 2017

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Version/s: 2017.2, 2017.2.0p2

Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more

0
votes
Fixed

[Emission] Sub Emitters with rate over distance keep emitting after thei...

Visual Effects - Legacy

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Sep 11, 2017

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Version/s: 2017.2.0b11

Repro steps:1. Open Scene1 from the attached project2. Preview the particle system by selecting it in the hierarchy.3. Observe how r... Read more

0
votes
Fixed

Particle system with mesh renderer and alignment set to "View" turns the...

Visual Effects - Legacy

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Oct 10, 2017

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Version/s: 2017.1.1p4

To reproduce:1. Open project attached by the user2. Open Test scene and enter play mode3. Notice that mesh on the right is turned up... Read more

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