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ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more
Setting Scaling mode to Hierarchy when Particle System or Parent is scal...
Steps to reproduce: 1. Open attached Unity Project "923170-Portal_Test.zip" 2. Load scene "Scenes\default" 3. Enter Play mode. Exp... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce: 1. Download and open the attached project 2. Drag the Fireworks prefab into the scene 3. Observe the console Ex... Read more
Particles are ignoring Masking options when using a Mask
To reproduce: 1. Open user's project 2. In Hierarchy window select PS 3. In Scene window, press Simulate Expected: particles are vi... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce: 1. Open project attached by the user 2. Open Test scene and enter play mode 3. Notice that mesh on the right is turned... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project. 2. If it's not already previewing, select Pulse Effect in the hierarchy to m... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve). 2. Sel... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps: 1. Open Scene1 from the attached project 2. Preview the particle system by selecting it in the hierarchy. 3. Observe ho... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce: 1. Open attached project "Crash.zip" 2. Make sure the active scene is "Prologue" 3. Enter Play mode Actual resu... Read more
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