Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b11
Issue ID
950108
Regression
No
[Emission] Sub Emitters with rate over distance keep emitting after their parent particle has stopped moving due to a collision
Repro steps:
1. Open Scene1 from the attached project
2. Preview the particle system by selecting it in the hierarchy.
3. Observe how red sub emitter particles are still being spawned, even when their parent particles have stopped moving.
Expected outcome:
The over-distance emission sub emitters to not spawn when their parent particles are not moving.
Notes:
- I've added a bit of gravity to visualize this easier; gravity on the sub emitter can be set to 0 and its sorting fudge to -10 to see them stationary
- Not a regression, happens in 2017.1.0p5 as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Add comment