Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
4
Found in
2017.1.0b10
Issue ID
923170
Regression
Yes
Setting Scaling mode to Hierarchy when Particle System or Parent is scaled non-uniformly produces random rotation
Steps to reproduce:
1. Open attached Unity Project "923170-Portal_Test.zip"
2. Load scene "Scenes\default"
3. Enter Play mode.
Expected result: The portal is scaled according to Hierarchy and does not rotate (screenshot attached "particles_right.png")
Actual result: The particle portal rotates randomly (screenshot attached "particles_wrong.png")
Reproducible with: 2017.1.0b2, 2017.1.0b5, 2017.1.0b10, 2017.2.0a4, 2017.1.0f1
Not reproducible with: 2017.1.0b1
Regression introduced in: 2017.1.0b2
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
- Rendering Debugger "STP" and "Reflection Probe Atlas" overlays don't change size when changing the "Map Size"
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
bfe_gio
Aug 31, 2017 15:33
Seeing this as well in 5.5.1p3. Billboard particles don't correctly face the camera when the particles are non-uniformly scaled, in either Hierarchy or Local scaling modes.