Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
4
Found in
2017.1.0b10
Issue ID
923170
Regression
Yes
Setting Scaling mode to Hierarchy when Particle System or Parent is scaled non-uniformly produces random rotation
Steps to reproduce:
1. Open attached Unity Project "923170-Portal_Test.zip"
2. Load scene "Scenes\default"
3. Enter Play mode.
Expected result: The portal is scaled according to Hierarchy and does not rotate (screenshot attached "particles_right.png")
Actual result: The particle portal rotates randomly (screenshot attached "particles_wrong.png")
Reproducible with: 2017.1.0b2, 2017.1.0b5, 2017.1.0b10, 2017.2.0a4, 2017.1.0f1
Not reproducible with: 2017.1.0b1
Regression introduced in: 2017.1.0b2
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
- The "Install Packages" button misses tooltips that would explain its behaviors
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
zwmhr
Oct 25, 2018 09:07
This still reproducible with 2018.3.0b7
bfe_gio
Aug 31, 2017 15:33
Seeing this as well in 5.5.1p3. Billboard particles don't correctly face the camera when the particles are non-uniformly scaled, in either Hierarchy or Local scaling modes.