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LineRenderer does not render lines straight when Positions are under 1 o...
Reproduction steps: 1. Open the attached project ("1322317_R.zip") 2. Open the "SampleScene" scene 3. Observe the LineRenderer inner... Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more
Editor Crashes when particle system duration field is cleared after ente...
Reproduction steps: 1. Open user's attached project "ParticleSystemBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Hierarc... Read more
[particles] Removing the wind module disables particles
Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more
Particles colorOverLifetime module becomes HDR when colorKeys are set
How to reproduce: 1. Open the user-submitted project ("ParticlesLifeOverTimeColorBug.zip") 2. Enter the "SampleScene" and click on t... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip) 2. Open the Test Scene 3. Enter Play mode 4. Observe t... Read more
Particle System sprite and it's bounds scale differently when scaled in ...
How to reproduce: 1. Create a new Unity project 2. Import sprite_and_bounds_scale_bug.unitypackage 3. Open Assets > Scenes BugPartic... Read more
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce: 1. Create a new Unity project 2. Import and open user's attached scene 3. Press Play Expected result: spawns all ... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce: 1. Create a new project 2. Create a Particle System in the Hierarchy 3. Select the newly created Particle System 4... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce: 1. Open the attached project 2. Go to the "ParentedParticles" Scene 3. Click on the "Parent system" in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow