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1
votes
Won't Fix

Old Particle System's Custom Data is used when SetParticles() is called ...

Visual Effects - Legacy

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Dec 16, 2020

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Version/s: 2018.4, 2018.4.29f1, 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more

0
votes
Fixed

[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...

Visual Effects - Legacy

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Oct 03, 2019

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Version/s: 2018.4, 2019.2.6f1, 2020.1

How to reproduce:1. Build the "Particles_Crash.zip" project for iOS2. Build & Run the project to the device via Xcode3. Move you... Read more

1
votes
Fixed

[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...

Visual Effects - Legacy

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Aug 17, 2020

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Version/s: 2019.4

This is causing performance issues for users who pool particle systems. This is the function:ParticleSystemRenderer::UpdateCachedMes... Read more

1
votes
Fixed

[particles] Removing the wind module disables particles

Visual Effects - Legacy

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Sep 28, 2018

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Version/s:

Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more

0
votes
By Design

Particles colorOverLifetime module becomes HDR when colorKeys are set

Visual Effects - Legacy

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Feb 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("ParticlesLifeOverTimeColorBug.zip")2. Enter the "SampleScene" and click on the... Read more

0
votes
Not Reproducible

ParticleSystem doesn't react to transform changes made to the parent ins...

Visual Effects - Legacy

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Jul 17, 2018

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Version/s: 2017.4.4f1

To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more

0
votes
Fixed

Particle System sprite and it's bounds scale differently when scaled in ...

Visual Effects - Legacy

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Jul 15, 2018

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Version/s: 2018.2.0f2

How to reproduce:1. Create a new Unity project2. Import sprite_and_bounds_scale_bug.unitypackage3. Open Assets > Scenes BugPartic... Read more

0
votes
Fixed

Particle System mesh render mode incorrectly randomize multiple meshes

Visual Effects - Legacy

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Jul 16, 2018

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Version/s: 2018.2.0a6, 2018.2.0b7

How to reproduce:1. Create a new Unity project2. Import and open user's attached scene3. Press Play Expected result: spawns all sele... Read more

0
votes
By Design

ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.mai...

Visual Effects - Legacy

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Nov 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0f1, 2022.1

How to reproduce:1. Open project "case_1377646.zip"2. Enter "SampleScene" Scene3. Select GameObject "Particle System" from the Hiera... Read more

0
votes
By Design

Subemiter's Emission position is not the same when emitted by the Parent...

Visual Effects - Legacy

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Go to the "ParentedParticles" Scene3. Click on the "Parent system" in the Hierarchy ... Read more

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