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[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce: 1. Download my attached project "TestParticles.zip" 2. Open that project Expected result: The project opens Actua... Read more
[Improved Prefab] Override indicator won't show when the "Renderer" Modu...
Note: Bug reported against Improved Prefabs build but underlying issue is an old one: That the Renderer module header doesn't go thr... Read more
Particle system's position cannot be changed *visually* when simulation ...
How to reproduce: 1. Open attached project ("case_1052381_particles.zip") 2. Press Play Expected result: Particle System spawns whe... Read more
[Particle System] Editor freezes when assigning a nested Particle System...
How to reproduce: 1. Open the user's attached "1308968_Repro.zip" project 2. Open the "SampleScene" Scene 3. Expand the "Particle Sy... Read more
Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce: 1. Open the attached "VertexStreamsPrefab.zip" project 2. In the Project window, open the "Rain" prefab 3. In the ... Read more
Silent crash when setting MinMaxCurve in VelocityOverLifetimeModule for ...
How to reproduce: 1. Open attached project 2. Open Main Scene 3. Enter the Play Mode Reproducible with: 2017.4.30f1, 2018.4.4f1, 20... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps: 1. Open the project from the attached file "1249923.zip" 2. Open the SampleScene and select "Particle System" in... Read more
Trees and Particles behave oppositely while being affected by a Spherica...
How to reproduce: 1. Open the project attached by the user (SphericalWindZoneBug.zip) 2. Open the "SampleScene" Scene 3. Enable the ... Read more
[LW-SRP] Console spams "Converting invalid MinMaxAABB" errors when a Par...
How to reproduce: 1. Open the attached project "case_1051422.zip" 2. Go to Graphics settings and set LWRP-HQ Render Pipeline Asset (... Read more
Particle System Min/Max Particle Size params are applied incorrectly whe...
Steps to reproduce: 1. Open User-attached project 2. Open Scene ("PlasmaExplosionText") 3. Alternate between "FullSize" and "SmallSi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow