Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b5
2018.1.5f1
Issue ID
1052381
Regression
Yes
Particle system's position cannot be changed *visually* when simulation space is set to local
How to reproduce:
1. Open attached project ("case_1052381_particles.zip")
2. Press Play
Expected result: Particle System spawns where its transforms position says
Actual result: Particle System spawns at the same spot every time
Reproducible with - 2018.3.0a3, 2018.2.0b10, 2018.1.7f1, 2018.1.0b5
Not reproducible with - 2018.1.0b4, 2017.4.6f1, 2017.2.3p2, 2017.1.4p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
This is a duplicate of issue #1027576