Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b10
Issue ID
1053956
Regression
No
Trees and Particles behave oppositely while being affected by a Spherical Wind Zone
How to reproduce:
1. Open the project attached by the user (SphericalWindZoneBug.zip)
2. Open the "SampleScene" Scene
3. Enable the "DirectionalWindZone" GameObject, play the Scene
4. Observe as the particles and tree move in the same direction
5. Disable the "DirectionalWindZone" GameObject, enable the "SphericalWindZone" GameObject
6. Observe as the particles are attracted to the SphericalWindZone, while the tree is repelled from it
Expected result: Particles and Trees should react the same way to Spherical Wind Zones
Actual result: Trees and Particles are affected oppositely by Spherical Wind Zones
Reproducible with: 5.6, 2017.1.0a1, 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Notes: Setting the "Main" values of the wind zones from 10 to -10 also helps to display the bug better.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled
Add comment