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[HDRP] Line renderer local alignment does not work in HDRP
Setting a line renderer to local alignement does not work in hdrp, the asset dissapears on randomly flickers in and out of existence... Read more
[CommandBuffer] [Particles] Particles don't face light when rendered at ...
How to reproduce: 1. Open given Unity project 2. Enter "Test" scene 3. Enter Play Mode -- See in the rendered texture in the top lef... Read more
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps: - Open Scene1 from the attached project - Select both particle systems, expand their shape module to see the shape gizm... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Particle Systems... Read more
Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps: 1. Open the attached project "trail_sample.zip" 2. Open the "SampleScene" Scene 3. Select "Particle" GameObject ... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps: 1. Open QA attached project "repro_1076687" 2. Open scene "SampleScene" 3. Select "Particle System" GameObject in the H... Read more
Console throws IndexOutOfRangeException when editing Curves after deleti...
To reproduce: 1. Download attached project “CurveTonsyt.zip" and open in Unity 2. Open "SampleScene" scene 3. In Hierarchy select "... Read more
DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce: 1. Open any project and create a particle system 2. In Scene view, click on particle system and press Simulate 3. Whil... Read more
LineRenderer sometimes does not change its startWidth or endWitdh when c...
How to reproduce: 1. Open attached project ("LineRendererNotDissapearingBug.zip") 2. Enter Play Mode 3. In Hierarchy, delete "Target... Read more
"Invalid AABB a" exception is thrown when shape's scale on one axis is s...
Steps to reproduce: 1. Create new project 2. Add particle system to scene (Create -> Effects -> Particle System) 3. In particle syst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow