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Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps:1. Open the attached project "trail_sample.zip"2. Open the "SampleScene" Scene3. Select "Particle" GameObject fro... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more
Particles emission values are set to zero after upgrading project to 201...
To reproduce:1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one2. Open... Read more
Silent crash when setting MinMaxCurve in VelocityOverLifetimeModule for ...
How to reproduce:1. Open attached project2. Open Main Scene3. Enter the Play Mode Reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more
DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce:1. Open any project and create a particle system2. In Scene view, click on particle system and press Simulate3. While s... Read more
Trail of Particle System Flickering when Lifetime value is <0.02
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/EndlessMode” Scene3. In the Hierarchy window select... Read more
Particle trail from the Trails module deforms and twists when the GameOb...
Steps to reproduce:1. Open the attached project "particletwist.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Tr... Read more
[Shuriken] MissingReferenceException thrown when undo operation is perfo...
When "Show Bounds" Enabled or Disabled earlier from Particle Effect Panel in the scene view and Undo operation is performed then it ... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS