Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b2
Issue ID
988386
Regression
No
sRGB setting is ignored when Particle System is sampling color of a texture in Linear Color Space
To reproduce:
1. Open my attached project
2. Enter Play mode (or click on Particle System)
3. Observe differences between object with Mesh Renderer and Particle System (see picture attached)
Expected: both object look identically
Actual: particles appear different as sRGB texture setting is ignored when project is using Linear Color Space (check picture attached)
Reproduced in: 2018.1.0b4
Note: cannot test on earlier version as PS Shape Texture feature not available
Related parameters :
Color Space - File > Build Settings > Player Settings > Other Setting > Color Space
sRGB - Project window > gradient white black > in Inspector window find sRGB settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #963250