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Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps: 1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project 2. In the Hierarchy window, selec... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps: 1. Open QA attached project "repro_1076687" 2. Open scene "SampleScene" 3. Select "Particle System" GameObject in the H... Read more
Particle System duration property's value has double precision
How to reproduce: 1. Create a new project 2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more
[Editor] Particle rendering breaks if loading RenderDoc after rendering ...
* Create empty project * Create Particle System * Play Particle System * Load RenderDoc via the in-Editor button * Notice particle r... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro: 1. Open attached project or Create a new scene 2. Hi... Read more
Editor crashes when Play On Awake option is selected
Reproduction steps: 1. Open provided project 2. In Project window under Demo -> Dinamic Sprite Examples -> Scenes open "Dynamic 01 -... Read more
Particle System prefab does not play after entering Play mode while it's...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter Play mode 3. Notice that the Particle System doesn't start simulati... Read more
Particle instanced by Timeline crashes Editor on death when "Looping" is...
How to reproduce: 1. Open attached project "TimelineTest.zip" and scene "SampleScene" 2. In Hierarchy window, select "New Timeline" ... Read more
Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce: 1. Open user's attached project 2. Open "Offscreen Rendering" scene 3. Enter Play mode 4. Notice that particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph