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Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps:1. Open QA attached project "repro_1076687"2. Open scene "SampleScene"3. Select "Particle System" GameObject in the Hier... Read more
Particle System duration property's value has double precision
How to reproduce:1. Create a new project2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Par... Read more
[Editor] Particle rendering breaks if loading RenderDoc after rendering ...
Create empty project Create Particle System Play Particle System Load RenderDoc via the in-Editor button Notice particle rendering i... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Editor crashes when Play On Awake option is selected
Reproduction steps:1. Open provided project2. In Project window under Demo -> Dinamic Sprite Examples -> Scenes open "Dynamic ... Read more
Particle System prefab does not play after entering Play mode while it's...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice that the Particle System doesn't start simulating4... Read more
Particle instanced by Timeline crashes Editor on death when "Looping" is...
How to reproduce:1. Open attached project "TimelineTest.zip" and scene "SampleScene"2. In Hierarchy window, select "New Timeline" Ga... Read more
Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce:1. Open user's attached project2. Open "Offscreen Rendering" scene3. Enter Play mode4. Notice that particle Syste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS