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[Windows] VideoPlayer.errorReceived() callback is not triggered when int...
To reproduce:1. Open the attached project and run it2. Click "prepare" button and wait for "Prepare completed" event logged in Conso... Read more
Setting VideoPlayer.time and pausing results in incorrect player.frame v...
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Press the "Play" button4. Press the "Pause and Set Ti... Read more
[Android][VideoPlayer] Vertically oriented videos are flickering when pl...
To reproduce: 1. Download and open attached "repro972235.zip" project from provided link.2. Build and run on any Android device. Exp... Read more
[VideoPlayer][h264] Several frames at the start of the video are cut off...
Reproduction steps:1. Open the attached project.2. Play the 'ReproScene' scene.3. Click 'h264 Short' button. Actual behavior:You wil... Read more
[Video] Video glitches every time either rendering mode is set to a "Cam...
Video glitches when rendering mode is set to "Camera Far Plane". Steps to repro:1. Open attached project > Open Far Plane Scene.2... Read more
[WebGL] Video playback becomes erratic in web browsers upon losing and r...
Reproduction steps:1. Open the attached project “webProject”2. Build And Run for WebGL3. Press the “Stream Video” button4. Remove fo... Read more
Editor crashes when using WebCamTexture
Reproduction steps:1. Open the attached project: "webcamtexturecrash.zip"2. Open Scenes/SampleScene3. Enter Play mode Expected resul... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce:1. Open user-submitted project (VideoPlayer bug)2. Enter Play Mode3. Observe the video clip being played in the Gam... Read more
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discar...
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discard samples of mp4 video clip 1. Load the scene2. In the video... Read more
[Video Player] HEVC(h.265) videos are not played on windows machines
To reproduce:1. Open project2. Play scene Expected: video will be playedActual: video is not played, errors are thrown:"WindowsVideo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS