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Crash in 'MFStartupDelayLoadHook' when Importing a video file with high ...
Steps to reproduce:1. Open user attached project (Wild Thing)2. Import the user provided .avi file to the project3. Observe the cras... Read more
[macOS] "Video Player" component rendering video with artifacts
Repro steps: 1. Open the projects "TestScene" Scene2. Enter Play mode Expected result: Video is rendered without artifactsActual res... Read more
[iOS][VideoPlayer] H264 codec video is not forwarded to tapped place in ...
How to reproduce:1. Open the attached "[Video] NewVideoPlayer.zip" project2. Build and run the project on the mobile device3. Click ... Read more
Video Player is broken on some Kindle Fire devices
Steps to reproduce:1. Open attached project "VideoError.zip"2. Run and build for specified device3. Video Player will be either brok... Read more
[VideoPlayer][iOS][Metal] Stopping video crashes on iOS 8 devices
How to reproduce:1. Open the attached project2. Build and run Far Plane scene on iOS 8 device3. Click play button - Video should sta... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce:1. Open project attached by QA2. Open "x" scene3. Hit play4. When the video is being played press "space" on the keyboa... Read more
[OpenGL]H264 video flickering and lagging on OSX standalone builds
To reproduce:1. Build playback speed scene for MacOS standalone2. Run Build3. Notice that video is flickering and gets laggy from ti... Read more
[VideoPlayer] H264 low resolution 144p video and audio are out of sync o...
How to reproduce:1. Open the attached project2. Build and run project on device3. H264 144p video will strat playingResult: Video an... Read more
[VideoPlayer] Higher resolution VP8 video is very choppy on Samsung Gala...
How to reproduce:1. Open the attached project2. Build and run Render Texture scene3. Play video (you can change it to another video)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument