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Cache server deleting oldest files added, not least recently used
Reproduction steps:1) Open attached project2) Make sure that size of asset im3 is 20483) Start Cache Server with --size 1468006404) ... Read more
[VCS] Moving multiple files while version control is enabled is very slow
How to reproduce:1. Add the attached project to your preferred workspace and open it2. Connect it to Perforce or Plastic SCM3. Submi... Read more
[VCS] Undescriptive prompt is thrown when trying to delete assets while ...
How to reproduce:1. Create a new project and open it2. In the Project Window create a new empty script3. Go to "Edit" -> "Project... Read more
Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server2. Create new changeset and notice that ... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce:1. Open user attached project2. Start a new scene3. Go to top menu and click Test/Create Scene A4. Save the scene... Read more
[PlasticSCM] File remains checked out after renaming and submiting it
How to reproduce:1. Create a new project in your Plastic workspace2. Open it and enable Plastic VCS3. Create a new material and subm... Read more
Asset refresh is slightly slower when Hidden Meta Files are used (at lea...
To reproduce:1. Create a new project2. Set version control to Hidden Meta Files3. With the mouse focus and unfocus the editor window... Read more
[OSX][CacheServer] Cache server is providing incorrect texture assets fo...
Steps to reproduce: 1. Download the attached project2. Launch Cache Server3. Enable 'Cache Server' usage in Unity Preferences (addre... Read more
Identical file GUIDs are not changed if Library folder is missing
Steps to reproduce: 1. Create a new project2. Create a directory "A" in 'Assets' using the editor3. Close unity4. Delete 'Library' f... Read more
[Perforce] Perforce Swarm review request comes with an error when creati...
Reproduction steps:1. Log out from P4V (if you are logged in, to invalidate the current perforce ticket)2. Open the attached project... Read more
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