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Cache server deleting oldest files added, not least recently used
Reproduction steps: 1) Open attached project 2) Make sure that size of asset im3 is 2048 3) Start Cache Server with --size 146800640... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more
[VCS] Undescriptive prompt is thrown when trying to delete assets while ...
How to reproduce: 1. Create a new project and open it 2. In the Project Window create a new empty script 3. Go to "Edit" -> "Projec... Read more
Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server 2. Create new changeset and notice tha... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce: 1. Open user attached project 2. Start a new scene 3. Go to top menu and click Test/Create Scene A 4. Save the s... Read more
[PlasticSCM] File remains checked out after renaming and submiting it
How to reproduce: 1. Create a new project in your Plastic workspace 2. Open it and enable Plastic VCS 3. Create a new material and s... Read more
Asset refresh is slightly slower when Hidden Meta Files are used (at lea...
To reproduce: 1. Create a new project 2. Set version control to Hidden Meta Files 3. With the mouse focus and unfocus the editor win... Read more
[OSX][CacheServer] Cache server is providing incorrect texture assets fo...
Steps to reproduce: 1. Download the attached project 2. Launch Cache Server 3. Enable 'Cache Server' usage in Unity Preferences (ad... Read more
Identical file GUIDs are not changed if Library folder is missing
Steps to reproduce: 1. Create a new project 2. Create a directory "A" in 'Assets' using the editor 3. Close unity 4. Delete 'Lib... Read more
Cache Server: Local mode outputs connect failed error
To reproduce: 1. Open attached project 2. Notice that the cache server mode is set to "Local" Notice these errors: Socket: connect f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic