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[VCS] Version Control window could use a search field to filter down con...
The contents of outgoing/incoming lists in Version Control window can be fairly long at times. Would be useful to have a search fiel... Read more
[VCS] Inspector Check Out button does not show up when the initial selec...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create 3 new scripts and... Read more
[VCS] Only the Local Version changes are kept when merging conflicted Ma...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create two new Materials... Read more
[VCS] Improve Perforce disconnection workflow (auto-reconnect, better 'w...
Perforce workflow if a server gets down or there's a network glitch is not ideal. Some ideas: - Inspector VCS status bar could have ... Read more
[VCS] Perforce/etc. settings could really use a separate entry in Projec...
Today they are under "Editor" section, which is not very discoverable. Maybe a separate "Version Control" section? Read more
[VCS] Version Control window context menu: add "Open in P4V" and tweak w...
In Version Control window when Perforce is used, the right click menu on an asset could be improved in small ways: 1. Have "Open in ... Read more
[Perforce] File that is deleted at later revision is marked for add when...
How to reproduce:1. Create a new Unity project2. Set the Version Control Mode to Perforce3. Connect to a working perforce server4. C... Read more
Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
[VCS] Importing .unitypackage with version control enabled fails
Steps to reproduce: 1. Create new project in perforce workspace2. In editor, connect to perforce server3. Import 2D Game kit from as... Read more
[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
In many cases files are checked out without actual changes to them happening.Perforce and P4V default to "submitunchanged", i.e. eve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type