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[Perforce] when editing a package.json, the editor checks out the meta f...
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
UnityYAMLMerge fails to merge nested prefabs correctly between different...
Reproduction steps: 1. Replace "mergespecfile.txt" in <Earlier version directory, ex. 2019.4.10f1>/Editor/Data/Tools/ with attached ... Read more
Texture assets do not have a Check Out button
Reproduction steps: 1. Create a perforce workspace 2. Move the user's attached project inside the workspace 3. Open the project 4. C... Read more
Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
[VCS] Precheckoutcallback throws an exception on project startup
Reproduction steps: 0. Use one of the Unity versions marked as Reproducible with 1. Connect attached project "pre_checkout_callback_... Read more
No VCS checks/actions on an moved asset in a Perforce workspace using dr...
How to reproduce: 1. Connect to the Virtual Machine provided in the case edits 2. Click Asset Move > Scenario 2 in the opened projec... Read more
Editor crashes after version control connection fails
To reproduce the crash: - Select Perforce in Version Control inspector. - Enter valid username, password and other fields. - Except ... Read more
Unity crashes when connecting to a perforce server with an invalid works...
How to reproduce: 1. Start a local Perforce server with a valid user and a valid workspace 2. Create and open a new project 3. Open ... Read more
Crash on VCCache::GetEntry when opening project
Reproduction steps: 1. Download user's attached project and create a workspace for it in Plastic SCM 2. Delete the Library folder to... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce: 1. Download the attached 'files-1258865.zip' files 2. Run the 'bug.bat' batch file 3. Open the generated 'right.pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer