Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.3.0b1
2020.1
2020.1.4f1
2020.2
Issue ID
1275692
Regression
Yes
Crash on VCCache::GetEntry when opening project
Reproduction steps:
1. Download user's attached project and create a workspace for it in Plastic SCM
2. Delete the Library folder to reproduce the issue from scratch
3. Open the project and make sure it is connected to Plastic SCM in Project Settings > Version Control
4. Close the project and launch it again
-- observe crash:
Reproducible with: 2019.3.0b1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3
Not reproducible with: 2018.4.27f1, 2019.3.0a11
Could not test with: 2019.3.0a12 (license error when opening Unity Hub)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.1f1
Resolution Note (fix version 2019.4):
Fixed with 2019.4.26f1