Search Issue Tracker
Fixed in 2021.1.2f1
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.1.8f1
2020.2
2020.2.0a12
2021.1
2021.2
Issue ID
1291360
Regression
Yes
[VCS] Precheckoutcallback throws an exception on project startup
Reproduction steps:
0. Use one of the Unity versions marked as Reproducible with
1. Connect attached project "pre_checkout_callback_exception_test.zip" to Plastic SCM server
2. Open attached project and scene "SampleScene"
3. Observe Console window
Expected result: No exceptions
Actual result: "User-created pre-checkout callback has thrown an exception: Object reference not set <...>" and "Could not save package settings" errors
Reproducible with: 1.2 (2020.2.0a12, 2020.2.1f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Not reproducible with: 1.2 (2020.1.17f1, 2020.2.0a11)
Could not test with: 2018.4.29f1, 2019.4.14f1 (console errors break project)
Workaround found:
1. Comment out the following line in the file VCSExtension.cs
UnityEditor.VersionControl.Provider.preCheckoutCallback = preCheckoutCallback;
2. Go back to Unity. It will recompile the assets. Then the issue is not reproduced anymore.
3. Uncomment the previously commented line. Now all works as expected.
It seems that somehow the way of assigning the preCheckoutCallback changed. So when compiling with a previous Unity version (for example 2020.1.8f1), and then opening the project with a newer Unity version (for example 2020.2.1f1) reproduces the issue.
We should make a change to the Editor to protect the NullReferenceException in that scenario.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' at /(243) (on d3d11)" error thrown when UV2-UV7 is connected to Base Color In Fullscreen Shader Graph
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
Resolution Note (fix version 2021.1.2f1):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b9
Resolution Note (fix version 2020.3):
Fixed in 2020.3.3f1