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A multisampled texture being bound to a non-multisampled sampler errors ...
Reproduction steps: 1. Download and open the attached "DE URP 12.1.1.zip" project 2. Open the "Bug Test" scene 3. Select the "Main ... Read more
GameObject light limits are affected by non-effective Light Layer
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/BreakLightLayers 3. In the Hierarchy window, double-click... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
[URP][Android] Graphics memory loads appear each time before rendering t...
Reproduction steps: 1. Open the attached user's project "UI-Perfomance.zip" 2. Build for Android (refer to the additional configurat... Read more
[URP] Mask Component stops working when a Renderer Feature renders it af...
Reproduction steps: 1. Open attached project "Case_1403640.zip" 2. Load Scene "SampleScene" 3. Observe the Game View Expected resul... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps: 1. Open the user's project 2. Play the "Empty" scene Expected result: There are no artifacts Actual result: The... Read more
RenderFeatures do not affect the Graphics settings when those are instan...
Reproduction steps: 1. Open the attached 'customer_project' 2. Go to the 'Window -> Asset Management -> Addressables -> Groups' 3. '... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce: 1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project 3. Open the Scene "SampleScene" 4. In the As... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce: 1. Open the attached project 2. Open Console or select the shader "UniversalToon.shader" and observe the error i... Read more
Transition fading disappears and the Camera's blue background appears wh...
How to reproduce: 1. Open project "RenderingDiscrepancy.zip" 2. Build the project for iOS/Android and deploy it to the device 3. In ... Read more
All about bugs
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Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file