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GameObject light limits are affected by non-effective Light Layer

URP Features


How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/BreakLightLayers
3. In the Hierarchy window, double-click the GameObject "Sphere (1)"
4. Observe the four Spheres with reflecting red Point Lights in the Scene view
5. In the Hierarchy window, select the GameObject "DirectionalLightOnLightLayerNothing"
6. In the Inspector view, enable the GameObject by checking the box next to its name
7. Observe the same Spheres in the Scene view

Expected result: red Point Lights continue to reflect on the Spheres
Actual result: red Point Lights no longer reflect on the Spheres

Reproducible with: 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (Light Layers not available)

  1. Resolution Note (2022.2.X):

    This is known limitation in forward rendering path with light layers. This will be solved in the future with Forward+.

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