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"In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager....
How to reproduce: 1. Open user-submitted project 2. Open the ReproScene 3. Enter Play Mode Expected result: no errors are thrown Ac... Read more
[URP] Unable to add "Overrides" in "Volume Profile"
NullReferenceException is thrown continuously on adding any Override to the "Volume Profile" asset. refer the attached video and Sta... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce: 1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project 3. Open the Scene "SampleScene" 4. In the As... Read more
[URP] "Directional Light" Light is bigger in the Editor when the Build t...
How to reproduce: 1. Open project "URP_LightTest.zip" 2. Go to the Build Settings 3. Change target Platforms between "Standalone" an... Read more
Visual artifacts in a play mode after upgrading project to 2022.1.0b1
How to reproduce: 1. Open attached Unity project 2. Load Level1 Scene 3. Enter Play mode 4. Drag cards to the battle area Expected ... Read more
[URP] [Debug View] [Mobile] Debugger UI can't be opened with new Input S...
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
[URP] [Debug View] [Mobile] Lighting Features - “None” can’t be marked
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps 1. open project and scene 2. select a directional light 3. in inspector, check Light > Light Layers expected: "oops/all/the/s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow