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Fixed in 2022.1.X
Detail Maps packed differently in Built-in vs URP
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Missing Device Simulator API
- Shadow gets cut off when in Play Mode and using shader "Shader Graph/Rotation Shader" for material
- Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetName when trying to pass in the platform string
- Getting the current process name returns Null when building with IL2CPP
- Documentation page is not displayed for the user when he clicks on "Open Reference for SceneTemplateAsset" question mark