Search Issue Tracker
Detail Maps packed differently in Built-in vs URP
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Framedebugger: compute shader ints showing up in Float section with wrong value
- Unity Editor process remains running after closing Editor
- Animation is not mirrored when toggling the 'Mirror animation' option in Blend Tree
- OnApplicationPause pauseStatus is incorrect after losing focus on macOS
- "The script '<script>' could not be instantiated!" error produced in build when a script creates an object that calls GC.Handle