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By Design
Votes
0
Found in
2021.2
Issue ID
1340141
Regression
No
Shortcut conflict in the decal system when both URP and HDRP are installed
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (2021.2.X):
This is happens, because there is decal projector both in HDRP and URP. We have plans moving this component to core, which will fix this issue too.