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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X



Found in





Issue ID




[URP] Unable to add "Overrides" in "Volume Profile"

URP Features


NullReferenceException is thrown continuously on adding any Override to the "Volume Profile" asset. refer the attached video and StackTrace

Steps to repro:
1. Create a new project with URP Template
2. Assets > Create > Volume Profile
3. Select "New Volume Profile" > Add Override > Select any Override

Actual Result:
NullReferenceException is thrown continuously on adding any Override to the "Volume Profile" asset

Expected Result:
Overrides should be added to "Volume Profile"

Reproducible in:
2021.2.0a7, 2021.2.0a5 with package version 12.0.0
2021.1.0b9, 2021.1.0b8 with Package version 11.0.0

Working Fine in:
2021.2.0a4 with package version 12.0.0
2021.1.0b7 with Package version 11.0.0
2020.2.5f1 with Package version 10.3.1

Windows 10, macOS 10.15, and Ubuntu 18.04 LTS

Stack trace
NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.CopyInternal () (at /home/bokken/buildslave/unity/build/Editor/Mono/SerializedProperty.bindings.cs:1457)
UnityEditor.SerializedProperty.Copy () (at /home/bokken/buildslave/unity/build/Editor/Mono/SerializedProperty.bindings.cs:198)
UnityEditor.Rendering.VolumeComponentListEditor.CreateEditor (UnityEngine.Rendering.VolumeComponent component, UnityEditor.SerializedProperty property, System.Int32 index, System.Boolean forceOpen) (at library/packagecache/com.unity.render-pipelines.core@12.0.0/editor/volume/volumecomponentlisteditor.cs:154)
UnityEditor.Rendering.VolumeComponentListEditor.AddComponent (System.Type type) (at library/packagecache/com.unity.render-pipelines.core@12.0.0/editor/volume/volumecomponentlisteditor.cs:353)
UnityEditor.Rendering.VolumeComponentProvider.GoToChild (UnityEditor.Rendering.FilterWindow+Element element, System.Boolean addIfComponent) (at library/packagecache/com.unity.render-pipelines.core@12.0.0/editor/volume/volumecomponentprovider.cs:101)
UnityEditor.Rendering.FilterWindow.GoToChild (UnityEditor.Rendering.FilterWindow+Element e, System.Boolean addIfComponent) (at library/packagecache/com.unity.render-pipelines.core@12.0.0/editor/filterwindow.cs:645)

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a10

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.1f1

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