Search Issue Tracker
GameObjects are not rendered by the Overlay Camera when calling Universa...
Reproduction steps: 1. Open the attached 'My project' 2. Open the 'SampleScene' 3. Enable the 'DrawCamera' GameObject Expected resu... Read more
Transition fading disappears and the Camera's blue background appears wh...
How to reproduce: 1. Open project "RenderingDiscrepancy.zip" 2. Build the project for iOS/Android and deploy it to the device 3. In ... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce: 1. Open the attached project 2. Open Console or select the shader "UniversalToon.shader" and observe the error i... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce: 1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project 3. Open the Scene "SampleScene" 4. In the As... Read more
[iOS] [URP] Inconsistent light reflections when light intensity is above...
Reproduction steps: 1. Download and open the attached "iOS Lights" project 2. Build and deploy the project to iOS 3. Observe the lig... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps: 1. Open the user's project 2. Play the "Empty" scene Expected result: There are no artifacts Actual result: The... Read more
[URP] Mask Component stops working when a Renderer Feature renders it af...
Reproduction steps: 1. Open attached project "Case_1403640.zip" 2. Load Scene "SampleScene" 3. Observe the Game View Expected resul... Read more
[URP][Android] Graphics memory loads appear each time before rendering t...
Reproduction steps: 1. Open the attached user's project "UI-Perfomance.zip" 2. Build for Android (refer to the additional configurat... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
GameObject light limits are affected by non-effective Light Layer
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/BreakLightLayers 3. In the Hierarchy window, double-click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow