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[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce: 1. Create a new project 2. Switch to UWP 3. From Menu Toolbar select File -> Build and run 4. Focus on some other ... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce: 1. Open the attached project (link in description) 2. Build and run to UWP 3. Open built the solution in Visual St... Read more
PhotoCapture has a very low framerate
How to reproduce: 1. Open the attached "Project.rar" project 2. Switch to UWP 3. Enter the PlayMode 4. Press "Start Capture" Expect... Read more
Windows Store publishing fails due to certificate error
How to reproduce: 1. Create a new project 2. Build to UWP 3. Open the Visual Studio studio solution 4. Click on Project -> Publish -... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce: 1. Open the attached "Keyboard.zip" project 2. Build to UWP 3. Open the solution in Visual Studio -> Deploy it to ... Read more
[UWP] Failed to copy PDB error appear when building solution with Master...
Reproduction steps: 1. Open the attached project ("test-uwp-master-ltcg.zip") 2. Switch to the UWP platform 3. Tick "Copy PDB files"... Read more
[UWP] HoloLens TouchScreenKeyboard closes ~4 seconds after focusing TMP ...
When selecting an input field in HoloLens2, the Keyboard will open but then automatically closes after ~4 seconds. Steps: 1. Open a... Read more
[UWP] Application.internetReachability gets the wrong values when built ...
Reproduction steps: 1. Open project "1351079.zip" 2. Open Build Settings from File > Build Settings 3. Switch Platform to Universal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned