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[UWP] Player ignores key presses/releases while LeftAlt is pressed
Steps to reproduce: 1. Download the attached project and open "SampleScene" scene 2. Build a UWP player 3. Open VS solution 4. Build... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro: 1. Create an ne... Read more
[ARM64] When using Executable Only, Player crashes on launch.
This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration: - Master: Always launches - D... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
[UWP] UnityWebRequests fail on UWP builds on Xbox One
How to reproduce: 1. Open attached Unity project 2. Build project to UWP 3. Install and Run on Xbox Expected result: "Hello world" ... Read more
[UWP] The exception is thrown when selecting TMP input field in Debug Build
Steps to reproduce: 1. Download 1164482_repro.zip 2. Switch platform to UWP 3. Build SampleScene 4. Open VS solution and build proje... Read more
"TLS Allocator ALLOC_TEMP_THREAD" error is thrown when creating new Play...
How to reproduce: 1. Open the attached project "project.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4. Switch Buil... Read more
[UWP] Certificate can not be set in UWP Publishing Settings when it is p...
Reproduction steps: 1. Open the attached project ("Cert.zip") 2. Open Publishing Settings (Project Settings->Player) 3. Select "self... Read more
[UWP] Building project to UWP fails with errors when simple UnityScript ...
How to reproduce: 1. Open attached Unity project 2. Create empty scene 3. Build to UWP Result: build fails with errors. Workaround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow