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Flickering orbs appear when using RenderTargetHandle
Reproduction steps:1. Open project “rendertargethandle-test-2022.2”2. Open scene “ButoDemo_P”3. Enter Play Mode4. Observe the Game V... Read more
Shadow Cascades are acting weird and are rendered differently when chang...
How to reproduce:1. Open the attached project "ShadowCascadesIssue_3D"2. Observe the Scene View by changing the View Position Expect... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
Tonemapping on a Global Post Processing Volume is not showing up in the ...
Reproduction steps:1. Open project “ToneMappingTest_2022_2”2. Compare Scene view and Game view Expected result: Game view and Scene ... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
Error "NullReferenceException" is thrown when making a Prefab from a Cam...
Steps to reproduce:1. Open the “IN-23258” project2. Open the “SampleScene” Scene (Assets → Scenes)3. Select “Camera” GameObject in t... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
"MissingReferenceException" is thrown when spawning Camera during runtim...
How to reproduce:1. Open the attached project "2022Testing.zip"2. Enter Play Mode3. Switch to the Scene view window4. Exit Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS