Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a24
Votes
0
Found in
2022.2.0b15
2023.1.0a18
Issue ID
UUM-19587
Regression
Yes
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GBuffer (_GBuffer5). Not sure if this is the only cause or only part of it.
Attached images for expected vs actual
Steps to repro:
# Download and open the repro project
# Find the renderer in the settings folder
# Swap it's rendering path to forward and see 2 shadow masked spot lights appear
Disabling the main directional light (which is taking the red channel of the shadow mask) and rebaking will free up the red channel so one of the spotlights will be working instead.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 2023.1.0a24):
Fix validated
Resolution Note (fix version 2022.2.2f1):
Fix validated