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Won't Fix

Votes

0

Found in

2022.2.1f1

2023.1.0a21

Issue ID

UUM-21936

Regression

Yes

Tonemapping on a Global Post Processing Volume is not showing up in the Scene view when Upscaling Filter is not set to "FidelityFX Super Resolution 1.0" using URP

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Reproduction steps:
1. Open project “ToneMappingTest_2022_2”
2. Compare Scene view and Game view

Expected result: Game view and Scene view are rendered the same
Actual result: Tonemapping is not applied to the Scene view and as a result differs from the Game view

Reproducible with: 2022.2.1f1, 2023.1.0a21
Not reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2023.1.0a22, 2023.1.0a23

Reproducible on: macOS Catalina 10.15.7 (Intel)

Workaround: In the “URP-High Fidelity (Universal Render Pipeline Asset)” asset set “Upscaling Filter” to “FidelityFX Super Resolution 1.0”

  1. Resolution Note:

    The issue is already fixed in 2023.

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