Search Issue Tracker

Won't Fix

Votes

0

Found in

2022.2.1f1

2023.1.0a21

Issue ID

UUM-21936

Regression

Yes

Tonemapping on a Global Post Processing Volume is not showing up in the Scene view when Upscaling Filter is not set to "FidelityFX Super Resolution 1.0" using URP

--

-

Reproduction steps:
1. Open project “ToneMappingTest_2022_2”
2. Compare Scene view and Game view

Expected result: Game view and Scene view are rendered the same
Actual result: Tonemapping is not applied to the Scene view and as a result differs from the Game view

Reproducible with: 2022.2.1f1, 2023.1.0a21
Not reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2023.1.0a22, 2023.1.0a23

Reproducible on: macOS Catalina 10.15.7 (Intel)

Workaround: In the “URP-High Fidelity (Universal Render Pipeline Asset)” asset set “Upscaling Filter” to “FidelityFX Super Resolution 1.0”

  1. Resolution Note:

    The issue is already fixed in 2023.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.