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UI is not rendering when using "CustomRenderFeature" and "Render Scale" ...
How to reproduce:1. Open the "Stripped_IN_51118" project2. Open the “SampleScene”3. Locate the "URP-Performant-Renderer" Asset in th... Read more
Colors of GameObject are changed and the background color is green when ...
How to reproduce:1. Open the user’s attached “DynamicResolutionTest.zip” project2. Enter Play Mode3. Observe the Game view Expected ... Read more
Objects are invisible in Scene view when using Wireframe Shading Mode
Reproduction steps:1. Create a new 3D URP project2. Create any 3D Object in the Scene3. Deselect the created GameObject4. Switch to ... Read more
Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...
How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more
Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
Some shadows rendered in Editor are not rendered when in Player
How to reproduce:1. Open the “shadow_repro“ project2. Look around the scene and observe the shadows3. Build and Run4. Observe the sh... Read more
[URP] Adreno GPU is not getting the required vertex data
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run "KeepFrame" scene Observe: black/ distorted scre... Read more
Reflection Probe is red in the Inspector window if a GameObject has a ne...
How to reproduce:1. Open the user’s attached “ReflectionProbe.zip” project2. In the Hierarchy window, select “ReflectionProbe” GameO... Read more
BaseColor in LitShader is rendered as green if a value of color is 0.000...
How to reproduce:1. Open the user’s attached “setColorDefaultURP.zip” project2. Open Player Settings > Player > Other Settings... Read more
“Shader error in ‘Shader Graphs/Master’: Invalid conditional expression”...
Reproduction steps:1. Open the attached “URPCustomLighting.zip“ project2. Observe the Console Expected result: No errors are thrownA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS