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Some pixels fail to render when using Depth Priming
Reproduction steps:1. Open the attached project "DepthPrimeBugClean"2. Open "SampleScene"3. Enter Play mode4. Hold RMB and move the ... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-11#p... Read more
Lod cross fade doesn't work with Shader Graph
Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: Open the attached project "BoatAttackTrunk.zip" Build the project for UWP Expected results: Build is successful wi... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more
URPUnlitShaderBasic is not displayed when RenderQueue is set below 2501
How to reproduce:1. Open the attached project "TestURPUnlitShaderBasic.zip"2. Select Assets/Cube.mat Expected results: The Cube Game... Read more
[URP] Light culling layers don't work when Graphics API is set to anythi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy Vie... Read more
[URP] Can't remove Custom Renderer Feature after it has been deleted or ...
Steps to reproduce: Create a new URP project Create a Renderer Feature (Assets>Create>Rendering>URP Renderer Feature) Add t... Read more
Directional Light does not affect Game Objects with Complex Lit shaders ...
Reproduction steps:1. Open the attached project2. Open “Assets/Scene/SampleScene” Scene3. Enter the Play mode4. Observe the Game vie... Read more
URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS