Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.2f1
2023.2.0a22
Issue ID
UUM-41431
Regression
No
URPUnlitShaderBasic is not displayed when RenderQueue is set below 2501
How to reproduce:
1. Open the attached project "TestURPUnlitShaderBasic.zip"
2. Select Assets/Cube.mat
Expected results: The Cube GameObject is visible in the Scene view
Actual results: The Cube GameObject is not visible in the Scene view
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a22
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note:
this is expected behaviour since 2500 is the range limit between opaque and transparent queues
Resolution Note (2023.2.X):
this is expected behaviour since 2500 is the range limit between opaque and transparent queues