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Temporal Anti-aliasing (TAA) produces severe artifacting when quality se...
Steps to reproduce:1. Open the attached user's project "URPRendererTest_reduced.zip"2. Open scene "Assets/ArtAssets/Cinematics/Seque... Read more
[URP] PostProcessing is applied on UI in the Player when the Render Obje...
How to reproduce:1. Open the user’s attached project2. Build and Run the “SampleScene” Scene on Android3. Observe the Player Expecte... Read more
Animation preview is flipped along the Y-axis when using URP
How to reproduce:1. Open the “ReproProject.zip“2. Navigate to Assets → Skeleton → Skeleton_Anim3. Select Skeleton_Archer_Anim.fbx Ex... Read more
GameObjects aren't rendered in the Player when the Material Shader is cr...
How to reproduce:1. Open the user's attached "ShaderStrip" project2. Build and Run Expected result: Both Cubes are rendered in the P... Read more
Bloom in the Scene creates blinking light artifacts in Game View
How to reproduce:1. Open the attached project from "PlaymodeBugShaders.zip"2. Hover over Game View and enter and exit Play Mode Actu... Read more
[URP] Greyed out Culling Mask option still takes effect when Light Layer...
Reproduction steps:1. Open the attached project2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project win... Read more
Importing URP Samples throwns errors
How to reproduce:1. Create new 3D URP Project2. Go to Package Manager and select Universal PR package3. Select the Samples tab4. Pre... Read more
Errors are thrown when adjusting the LOD Group Component selection bar
How to reproduce:1. Open the user-attached project “My Project”2. Open the “SampleScene” scene3. Select the “Cube” GameObject in the... Read more
Flickering orbs appear when using RenderTargetHandle
Reproduction steps:1. Open project “rendertargethandle-test-2022.2”2. Open scene “ButoDemo_P”3. Enter Play Mode4. Observe the Game V... Read more
“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rende...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS