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By Design
Votes
0
Found in
2023.1.0a12
Issue ID
UUM-15727
Regression
Yes
Bloom in the Scene creates blinking light artifacts in Game View
How to reproduce:
1. Open the attached project from "PlaymodeBugShaders.zip"
2. Hover over Game View and enter and exit Play Mode
Actual result: Bloom in the Scene creates blinking light artifacts in Game View when not in Play Mode, when entering Play Mode it creates really fast blinking light artifacts
Expected result: No blinking light artifacts caused by Bloom no matter the state of Play Mode
Reproduces with: 2023.1.0a1, 2023.1.0a12 (URP 14.0.3, 15.0.1)
Not reproducible with: 2020.3.39f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0a19, 2022.2.0b9
Note: Disabling Bloom in "Global Volume" in Hierarchy removes the issue
Reproduced on: Windows 11
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Resolution Note:
The problem was that the user's custom ShaderGraph was resulting in NaN values, which was causing bloom to explode.
Enabling the "Stop NaNs" checkbox in the affected camera's "Rendering" section solved the issue